Dark Knight Class Renewal
1. Anger Knight -Increase attack skill use distance using sword rage skill and Increases hunting efficiency by increasing the damage range of blow-based skills . 1) New skill (1) Sword’s Fury
Sword’s Fury | ||
Required stat | Power: 1060 | |
The Black Knight’s Sword of Fury skill is a skill that persists once you use it. After use, the range of the attack skill and the range of the blow type increases. |
(2) Sword Blow
Sword Blow | ||
Required stat | Power: 1090 | |
It is a water property blow skill that provides damage over a wide range. Unlike Fire Blow, it deals damage with an attack based on a wide damage range. |
2. Conviction Article
-It has the effect of changing stats and increasing basic defense through strong belief skills.
-After converting to a Conviction Knight, you can use solid protection skills and increase the attack power and survivability of party members.
1) New skill
Strong conviction | ||
Required stat | Energy: 1040 | |
The Black Knight’s strong belief skill is a skill that will continue to be maintained once you use it. It requires wearing a shield, and after using it, it is converted into a knight of faith, which increases the efficiency of defense (normal/attribute) through stats and increases basic defense. |
Solid protection | ||
Required stat | Energy: 1052 | |
This skill can be used after converting to a Conviction Knight. A certain amount of party member’s maximum HP is converted to HP using his agility stat and absorbed. In addition, the (normal/attribute) damage damage received by party members isIt is a skill that receives damage within a specified value instead and increases the attack power of party members. |
B. Master skill tree & skill enhancement tree supplement1. Master Skill Tree
1) Master skill tree supplement
(1) New options
Option name | Explanation |
Sword Fury Mastery | Attack skill’s range is increased by 1 additional tile. |
Strengthen strong belief | The character’s basic defense is increased by the option value. |
Reinforced solid protection | When converting a party member’s HP to your own, you can obtain an additional value equal to the option value. |
Solid protection skill | Instead, the damage received increases by the option value. |
Solid Protection Mastery | Party members’ attack power/magic power is increased. |
Strengthening Destruction Strike | The skill use action is faster, and the number of damage increases by 1. |
Destruction Strike Mastery | Damage range increases, and skill attack power increases by the option value. |
2) Other
? Weapon skill enhancement options have been removed, and some skills have been changed.
2. Skill Enhancement Tree
1) Destructive Strike enhancement skill
(1) skill enhancement
Option name | Explanation |
Destruction Strike Enhancement Skill | The skill attack power of the Destructive Strike enhancement skill increases by the option value. |
Damage Increase +2 | The number of damage increases by 2 additional. |
Increased probability of additional damage | The probability of additional damage increases by the option value. |
Increase attack speed | Attack speed increases by the option value. |
Range increase | Damage range increases by the option value. |
Increase skill damage | Skill damage increases by the option value. |
Increased weapon attack power | Weapon attack power increases by the option value. |
(2) Debuff enhancement
Hold debuff |
Poison |
Freezing |
2) Sword Blow Enhancement Skill
(1) skill enhancement
Option name | Explanation |
Sword Blow Enhancement Skill | The skill attack power of the sword blow enhancement skill increases by the option value. |
Damage Increase +1 | The number of damage increases by 1. |
Increased probability of additional damage | The probability of additional damage increases by the option value. |
Increase attack speed | Attack speed increases by the option value. |
Splash damage increase | Sclesh damage is applied. |
Increase skill damage | Skill damage increases by the option value. |
Increased weapon attack power | Weapon attack power increases by the option value. |
(2) Debuff enhancement
Hold debuff |
Poison |
bleeding |
3) Strong protection reinforcement skill
(1) skill enhancement
Option name | Explanation |
Solid protection enhancement skill | When using a solid protection skill, the basic defense is increased by the option value. |
Max HP increase | Max HP increases by the option value. |
Party member attack power increase | Party member’s attack power/magic power is increased by the option value. |
HP conversion amount increase (%) | The HP conversion amount of the solid protection skill increases by the option value. |
Damage conversion amount increase (%) | The damage conversion amount of the solid protection skill increases by the option value. |
Party member defense increase | Party member defense is increased by the option value. |
Increased shield defense | Shield defense worn increases by the option value. |
C. New item1. Mastery Shield
1) Blood Angel Shield
Blood Angel Shield | ||
Wear level | 400 | |
Defense (defense rate) | 45 (110) | |
Need power | 203 | |
Need agility | 151 | |
Energy required | 860 | |
Black Knight Shield Option | Reduces damage taken instead by *0.1 Shield Defense | |
Mastery Excellent Option | ||
Basic option Basic defense increased by 1.5 per level 20 Random option (max. 2) Damage 5% Reflected defense success rate increased by 10% Max life increased by 165, maximum mana increased by 165, damage decreased by 45 |
2) Dark Angel Shield
Dark Angel Shield | ||
Wear level | 600 | |
Defense (defense rate) | 54 (112) | |
Need power | 214 | |
Need agility | 153 | |
Energy required | 885 | |
Black Knight Shield Option | Reduces damage taken instead by *0.1 Shield Defense | |
Mastery Excellent Option | ||
Basic option Basic defense increased by 1.6 per level 20 Random option (max. 2) Damage 5% Reflected defense success rate increased by 10% Max life increased by 176 Increase maximum mana by 176 Increase damage decreased by 48 |
3) Holy Angel Shield
Holy Angel Shield | ||
Wear level | 800 | |
Defense (defense rate) | 63 (114) | |
Need power | 222 | |
Need agility | 155 | |
Energy required | 930 | |
Black Knight Shield Option | Reduces damage taken instead by *0.1 Shield Defense | |
Mastery Excellent Option | ||
Basic Options Basic Defense Increases 1.6 per Level 20 Random Options (Max 2) Damage 5% Reflected Defense Success Rate 10% Increase Max Life 198 Increase Max Mana 198 Increase Damage 54 Decrease |
4) Soul Shield
Soul Angel Shield | ||
Wear level | 900 | |
Defense (defense rate) | 72 (116) | |
Need power | 236 | |
Need agility | 161 | |
Energy required | 965 | |
Black Knight Shield Option | Reduces damage taken instead by *0.1 Shield Defense | |
Mastery Excellent Option | ||
Basic options Basic defense increased by 1.6 per level 20 Random options (max. 2) Damage 5% Reflected defense success rate increased by 10% Max life increased by 220 Increase maximum mana by 220 increased Damage decreased by 60 |
5) Blue Eye Shield
Blue Eye Shield | ||
Wear level | 1000 | |
Defense (defense rate) | 81 (118) | |
Need power | 239 | |
Need agility | 175 | |
Energy required | 940 | |
Black Knight Shield Option | Reduces damage taken instead by *0.1 Shield Defense | |
Mastery Excellent Option | ||
Basic option Basic defense increased by 1.6 per level 20 Random option (max. 2) Damage 5% Reflected defense success rate increased by 10% Max life increased by 242 Increase maximum mana by 242 Increase damage by 66 |
2. Mastery Armor 1) Blood Angel Knight (Conviction) Armor
Blood Angel Knight (Conviction) Armor-Level 400 wearable | ||||
equipment | pitching | Armor | Pants | Boots |
Defense | 131 | 155 | 144 | 127 |
Need agility | 125 | 135 | 130 | 114 |
Energy required | 755 | 769 | 762 | 755 |
Set option | ||||
Skill Damage Increase + 10 Stamina Increase + 80 Double Damage Rate + 5% Defense Increase + 30 Critical Damage Rate Increase + 5% Excellent Damage Rate Increase + 5% Solid Protection- Party Member Attack/Magic Increase + 50 All Stats Increase + 10 Basic Defense Increase + 20 Solid Protection-HP Conversion Rate Increase + 5% Solid Protection-Shield Defense Increase + 10 |
2) Dart Angel Knight (belief) armor
Dark Angel Knight (Conviction) Armor-Level 600 wearable | ||||
equipment | pitching | Armor | Pants | Boots |
Defense | 158 | 182 | 171 | 155 |
Need agility | 125 | 135 | 130 | 114 |
Energy required | 755 | 769 | 762 | 755 |
Set option | ||||
Skill Damage Increase + 14 Stamina Increase + 120 Double Damage Rate + 10% Defense Increase + 60 Critical Damage Rate Increase + 10% Excellent Damage Rate Increase + 10% Solid Protection-Party Member Attack/Magic Increase + 80 All Stats Increase + 15 Basic Defense Increase + 30 Solid Protection-HP Conversion Rate Increase + 8% Solid Protection-Shield Defense Increase + 14 |
3) Holy Angel Knight (Conviction) Armor
Holy Angel Knight (Faith) Armor-Level 800 wearable | ||||
equipment | pitching | Armor | Pants | Boots |
Defense | 213 | 237 | 226 | 210 |
Need agility | 125 | 135 | 130 | 114 |
Energy required | 755 | 769 | 762 | 755 |
Set option | ||||
Skill Damage Increase + 18 Stamina Increase + 160 Double Damage Rate + 15% Defense Increase + 90 Critical Damage Rate Increase + 15% Excellent Damage Rate Increase + 15% Solid Protection- Party Member Attack/Magic Increase + 110 All Stats Increase + 20 Basic Defense Increase + 40 Solid Protection-HP Conversion Rate Increase + 12% Solid Protection-Shield Defense Increase + 18 |
4) Soul Knight (belief) armor
Soul Knight (Conviction) Armor-Level 900 wearable | ||||
equipment | pitching | Armor | Pants | Boots |
Defense | 263 | 285 | 276 | 262 |
Need agility | 125 | 135 | 130 | 114 |
Energy required | 755 | 769 | 762 | 755 |
Set option | ||||
Skill Damage Increase + 22 Stamina Increase + 200 Double Damage Rate + 18% Defense Increase + 120 Critical Damage Rate Increase + 20% Excellent Damage Rate Increase + 20% Solid Protection- Party Member Attack/Magic Increase + 140 All Stats Increase + 25 Basic Mastery Defense Increase Solid Protection-HP Conversion Rate Increase + 17% Solid Protection-Shield Defense Increase + 22 Chance of Triple Damage + 1% |
5) Blue Eye Knight (Conviction) Armor
Blue Eye Knight (Conviction) Armor | ||||
equipment | pitching | Armor | Pants | Boots |
Defense | 311 | 335 | 325 | 310 |
Need agility | 125 | 135 | 130 | 114 |
Energy required | 755 | 769 | 762 | 755 |
Set option | ||||
Master Reskill Damage Increase HP Increase + 240 Double Damage Rate + 18% Defense Increase + 150 Critical Damage Rate Increase + 25% Excellent Damage Rate Increase + 25% Solid Protection – Party Member Attack/Magic Increase + 170 Mastery All Stats Increase Mastery Basic Defense Increase Solid Protection-HP Conversion Rate Increase + 17% Solid Protection-Shield Defense Increase + 22 Chance of Triple Damage + 2% Mastery Increased Maximum Life |
6) Silver Heart Knight (Conviction) Armor
Silver Heart Knight (Conviction) Armor | ||||
equipment | pitching | Armor | Pants | Boots |
Defense | 361 | 384 | 375 | 360 |
Need agility | 125 | 135 | 130 | 114 |
Energy required | 755 | 769 | 762 | 755 |
Set option | ||||
Master Reskill Attack Increase HP Increase + 280 Double Damage Rate + 18% Defense Increase + 180 Critical Damage Rate Increase + 30% Excellent Damage Rate Increase + 30% Solid Protection – Party Member Attack/Magic Increase + 200 Mastery All Stats Increase Mastery Basic Defense Increase Solid Protection-HP Conversion Rate Increase + 30% Solid Protection-Shield Defense Increase + 30 Chance of Triple Damage + 3% Mastery Damage Reduction |
3. Other options and changes
1) Mastery Shield New Option
(1) Reduce damage taken instead by *0.1 shield defense
? This is a shield option created in the mastery shield item. The option value increases according to the item enhancement level.
? When receiving part of a party member’s damage through a solid protection skill,
Instead, it is an option to reduce the damage received within the maximum value.
? This option is an option that reduces damage by using the shield’s defense. The effect increases when the shield’s defense is high.
2) Change the required stat settings
? The available stats of master resource items are changed to strength stats or energy stats.
? You can wear it even if you are satisfied with only one of the two stats of strength or energy.